﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Oya.Entities
{
    /// <summary>
    /// Determine le  Type d'effet d un element
    /// </summary>
    /// <seealso cref="Habilete"/>
    /// <seealso cref="ItemBoutique"/>
    public enum ElementEffetType
    {
        Degat,
        Guerison,
        Regeneration,
        Sommeil,
        Paralysie,
        Force,
        Faiblesse
    }
}